Pet Stats

Pet Stats
Our pets have stats just like their masters, but owing to the lack of reporting of pet stats in the user interface, they are often a mystery. While formulas for players of all classes can be readily found, it can be very difficult to find anything on pets, especially for the newer stats and mechanics. Here I will do my best to exhaustively cover all the pet’s stats. If you see anything lacking or incorrect, please email me: contact page.

 

Table of Contents
Stamina
Armor
Attack Power
Spell Power
Hit Chance
Crit Chance
Dodge Chance
Parry Chance
Block Chance
Defense, Resilience
Expertise
Resistances
Base Stats
Focus

 

Stamina
The following is the formula for pet health, assuming you have all related stamina talents. If you don’t have any of the talents or buffs, just remove them from this formula.
health-formula2
Base Pet Stamina at 80 is 361, and base pet health at 80 is 2,582.
If you isolate only the contribution from the hunter, you can understand the ‘scaling’ of stamina from the hunter to the pet. For every 10 point of the hunters stamina, the pet gets ~93 health. Or put another way, the pet recieves ~93% of the hunter’s stamina.
*Credit for this formula goes to Durante and Zwicky, and inspiration for the graphical layout goes to Mania.
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Armor
The following is the armor formula, and just like the Health formula, you can simply remove talents you don’t have in your personal build.
armor-formula
With all the armor talents your pet will receive ~65% of your hunter’s armor.
Thanks again to Durante and Zwicky for the formula, and Mania for the display format.
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Attack Power
Pets get approximately 22% of the Hunters Attack Power. This scaling can be increased with Wild Hunt by 20%, increasing it to approximately 26.4%. I am figuring out how AP is used in each of the pet’s abilities and will put all those formulas here once I have tested them.
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Spell Power
Pets receive approximately 12.87% of the Hunter’s RAP as Spell Power, but I have yet to find out what their base Spell Power is, but from some data I’ve seen its not relevant. Whatever base spell power is, it yeilds average damage consistent with the tooltip. I would appreciate any info on this.
*I am not sure if this scaling changed in patch 3.1, I’ll be looking into it.
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Hit Chance
Pets have the same chance to miss as players, therefore they need the same +hit chance as players to eliminate missing. Now that pets recieve their masters chance to hit, hit rating is even more valuable, and ensuring your pet doesnt miss is acheived by hit capping your hunter. The extra hit chance from focused aim is supposed to working correctly now, and is a great way to add hit to your tanking set.
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Crit Chance
Crit chance can be obtained through talents, 10% from Ferocity. It is also gained from your pets base agi, which was recently nerfed by more than half. Currently the tooltip in the pet stats pane shows the base agi yeilding 5.00% crit for the pet. Furthermore, the crit chance is reduced when fighting higher mobs, except it is reduced by 0.2% per point of difference in defense vs weapon skill, not 0.04%.
*I need to do some more testing to confirm that these numbers all check out.
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Dodge Chance
A pet’s chance to dodge comes from two sources, a pet’s base agility, and the dodge talents (Catlike Reflexes, Pet Barding). The dodge gained from the pet’s agility seems to follow the same rubric as the hunter, or 1% to dodge from 25 agility. This of course is reduced if fighting mobs that are higher level than your pet. The formula then becomes

11%(talents) + Pet Agi / 25 +
((Defense skill – Attacker’s attack skill) * 0.04)

TESTING: Current testing shows dodge chance slightly higher than the formula. It may be my sample size, 2500 hits on the pet, or it may be that the formula needs tweaking. More info on this later.
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Parry Chance
Parry for pets seems to follow the parry formula for players. This formula is simplified by the fact that your pet has no bonus from gear or talents, and it becomes:

5% base chance + ((Defense skill – attacker’s weapon skill) * 0.04)

TESTING: I have done more testing, and parry values from a 70 target on a 70 pet are only a little lower than 5%, which may be accounted for by sample size (2500 total hits)

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Block Chance
Block seems to work similar to parry. Initial testing seems to hold up the formula for the chance to block, but the damage reduced by block was always the same exact value:

5% base chance + ((Defense skill – attacker’s weapon skill) * 0.04)

NOTE: You never see a ‘block’ over your pet’s portrait, and I believe this is because block is only shown when the full value of the attack was blocked.
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Defense, Resilience
Defense and Resilience are used by tanks to reduce and eventually eliminate their chance to be crit by the mobs they’re tanking. While your pet cannot obtain defense rating in any way, it currently inherits 40% of their master’s resilience. Additionally Grace of the Mantis reduces chance to be crit by 2% per level for a maximum of 4%. In order to be immune to critical strikes, a pet must accumulate 5.6% Reduced chance to be crit. This can accomplished through any combination of talents and resilience. The forum contains thorough chart of how much resilience is required to make a pet crit immune depending on the number of points in Grace of the Mantis and mob level.
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expertise1Expertise
Expertise reduces a mob’s chance to dodge and parry melee attacks.  Pets inherit their master’s hit as expertise.  If you’re hit capped against the target your pet will also be expertise capped.
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Resistances
Your pet currently recieves 40% of the hunters resistances. Your pet also receives resistances in each school equal to their level. For example, a level 68 pet has 68 resistance in each school, and a level 80 pet has 80 resitance in each school.
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Base Stats
I’m currently in the process of looking over the base stats, and when I have new ones i’ll post them. Be advised that sometimes the ‘base’ white number in the pet pane can change when you pick talents, so you can’t always trust that to be the absolute base number.
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dampen-magicFocus
Your pet has 100 focus when summoned, and regenerates 5 focus per second. Bestial Discipline doubles this to 10 focus per second. Your pet’s focus regeneration is unaffected by the pet’s combat status.
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Last Updated: April 24, 2009

Responses

  1. […] a discussion of pet stats (and how to make your pet crit immune), see this Big Red Rhino […]