Pet Stats
Our pets have stats just like their masters, but owing to the lack of reporting of pet stats in the user interface, they are often a mystery. While formulas for players of all classes can be readily found, it can be very difficult to find anything on pets, especially for the newer stats and mechanics. Here I will do my best to exhaustively cover all the pet’s stats. If you see anything lacking or incorrect, please email me: contact page.
Table of Contents
Stamina
Armor
Attack Power
Spell Power
Hit Chance
Crit Chance
Dodge Chance
Parry Chance
Block Chance
Defense, Resilience
Expertise
Resistances
Base Stats
Focus
Stamina
The following is the formula for pet health, assuming you have all related stamina talents. If you don’t have any of the talents or buffs, just remove them from this formula.

Base Pet Stamina at 80 is 361, and base pet health at 80 is 2,582.
If you isolate only the contribution from the hunter, you can understand the ’scaling’ of stamina from the hunter to the pet. For every 10 point of the hunters stamina, the pet gets ~93 health. Or put another way, the pet recieves ~93% of the hunter’s stamina.
*Credit for this formula goes to Durante and Zwicky, and inspiration for the graphical layout goes to Mania.
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Armor
The following is the armor formula, and just like the Health formula, you can simply remove talents you don’t have in your personal build.

With all the armor talents your pet will receive ~65% of your hunter’s armor.
Thanks again to Durante and Zwicky for the formula, and Mania for the display format.
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Attack Power
Pets get approximately 22% of the Hunters Attack Power. This scaling can be increased with Wild Hunt by 20%, increasing it to approximately 26.4%. I am figuring out how AP is used in each of the pet’s abilities and will put all those formulas here once I have tested them.
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Spell Power
Pets receive approximately 12.87% of the Hunter’s RAP as Spell Power, but I have yet to find out what their base Spell Power is, but from some data I’ve seen its not relevant. Whatever base spell power is, it yeilds average damage consistent with the tooltip. I would appreciate any info on this.
*I am not sure if this scaling changed in patch 3.1, I’ll be looking into it.
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Hit Chance
Pets have the same chance to miss as players, therefore they need the same +hit chance as players to eliminate missing. Now that pets recieve their masters chance to hit, hit rating is even more valuable, and ensuring your pet doesnt miss is acheived by hit capping your hunter. The extra hit chance from focused aim is supposed to working correctly now, and is a great way to add hit to your tanking set.
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Crit Chance
Crit chance can be obtained through talents, 10% from Ferocity. It is also gained from your pets base agi, which was recently nerfed by more than half. Currently the tooltip in the pet stats pane shows the base agi yeilding 5.00% crit for the pet. Furthermore, the crit chance is reduced when fighting higher mobs, except it is reduced by 0.2% per point of difference in defense vs weapon skill, not 0.04%.
*I need to do some more testing to confirm that these numbers all check out.
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Dodge Chance
A pet’s chance to dodge comes from two sources, a pet’s base agility, and the dodge talents (Catlike Reflexes, Pet Barding). The dodge gained from the pet’s agility seems to follow the same rubric as the hunter, or 1% to dodge from 25 agility. This of course is reduced if fighting mobs that are higher level than your pet. The formula then becomes
11%(talents) + Pet Agi / 25 +
((Defense skill – Attacker’s attack skill) * 0.04)
TESTING: Current testing shows dodge chance slightly higher than the formula. It may be my sample size, 2500 hits on the pet, or it may be that the formula needs tweaking. More info on this later.
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Parry Chance
Parry for pets seems to follow the parry formula for players. This formula is simplified by the fact that your pet has no bonus from gear or talents, and it becomes:
5% base chance + ((Defense skill – attacker’s weapon skill) * 0.04)
TESTING: I have done more testing, and parry values from a 70 target on a 70 pet are only a little lower than 5%, which may be accounted for by sample size (2500 total hits)
Block Chance
Block seems to work similar to parry. Initial testing seems to hold up the formula for the chance to block, but the damage reduced by block was always the same exact value:
5% base chance + ((Defense skill – attacker’s weapon skill) * 0.04)
NOTE: You never see a ‘block’ over your pet’s portrait, and I believe this is because block is only shown when the full value of the attack was blocked.
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Defense, Resilience
Your pet cannot currently obtain defense or resilience, but Grace of the Mantis now yeilds 4% reduced chance to be crit. Let see how this stacks up.
In order to be immune to critical strikes, a player must accumulate 5.6% Reduced chance to be crit. This is accomplished through any combination of defense and resilience (140 defense, 221 resilience, or a mix). Therefore, our pet caps at 71% (4 / 5.6) of what is needed to be crit immune. Not bad for two talent points, but it would be great if blizz would let us close the gap.
UPDATE: It is currently possible to obtain resilience for your pet through scaling the hunter’s resilience. Defense is still not an option, and is scheduled to be removed from the game. Currently, resilience is still on board, but alot is changing in the upcoming expansion, so we will see what happens.
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Expertise
Animal Handler gives 5/10 expertise to the pet. This is expertise, not expertise rating, so it will scale in effectiveness by level, unlike gear.
1 point of expertise reduces the chance your pet’s attacks will be dodged or parried by 0.25%.
When an opponent parries your attack, their next attack will come sooner, which can cause damage spikes. This expertise smooths out incoming damage, as well increase pet damage and threat. As far as I know, the pet has no base expertise.
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Resistances
Your pet currently recieves 40% of the hunters resistances. Your pet also receives resistances in each school equal to their level. For example, a level 68 pet has 68 resistance in each school, and a level 80 pet has 80 resitance in each school.
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Base Stats
I’m currently in the process of looking over the base stats, and when I have new ones i’ll post them. Be advised that sometimes the ‘base’ white number in the pet pane can change when you pick talents, so you can’t always trust that to be the absolute base number.
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Focus
Your pet has 100 focus when summoned, and regenerates 24.5 focus every four seconds. Bestial Discipline doubles this to 49 focus every four seconds. Your pet’s focus regeneration is unaffected by the pet’s combat status.
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Last Updated: April 24, 2009